Showing posts with label mastery_learning_cycles. Show all posts
Showing posts with label mastery_learning_cycles. Show all posts

Monday, July 12, 2021

Build Your Own Adventure: A brief introduction to Majors and Minors in an 8th Grade Life Science Course

In my self paced 8th grade life science class, I set up a system in which students completed selective units, called minors and majors, after completing prerequisite and required units. For example, at the end of the Genetics & Inheritance unit, students spent one week completing a mini-unit about genetic modification, cancer or cloning. After the Evolution unit in the spring, students spent the entire fourth quarter completing a major about evolution, inheritance, evolutionary genetics, immunology or the human body. 

8th grade course overview with minors & majors

The primary motivation for this system was the experience I had with self paced courses. The high achieving students who worked through my required content before the end of the year had the opportunity to select and choose topics to investigate. They reported loving this opportunity because, according to them, their teachers rarely allowed them to learn about topics of their interest and choosing. They said occasionally they could select a project topic but my course allowed them to spend a good chunk of time learning in a structured way. A number of other factors (including what I learned about 20 Time or Genius Hour) led me to the conclusion that all students should experience this opportunity to learn about content of their choosing.

I created learning cycles for all minors (one cycle per minor) and majors (4-5 cycles per major). I used a variation of the 5E learning cycle, so all units (required and selective) were similar. So even though students worked on different content, the similar structure of each unit helped students build routines and allowed me to organize the chaos within my class. 

To find out more about my major & minors system, check out these resources:

Saturday, August 20, 2016

Recent Course Updates and Future Plans


It’s been awhile since I wrote an article to my blog. I’m unsure if it was due to lack of inspiration, distraction, complacency or some combination of different reasons. My class has continued to evolve and I made important changes to the course. I hope to continue to improve my course and reflect about it online.

Since the last blog post, these are the changes I’ve made to the course:
  • SBG improvements: science process standards that span between units as part of my SBG focus
  • Flirtation with gamification: leader-board and other graphics showing the number of level 4s and mastery projects completed by individuals and classes.
  • More voice & choice: robust offerings of optional units and mastery projects.
  • Differentiation in content delivery: iBook that accompanies most of the videos.
  • Lab report improvements: Less focus on formal lab report writing and greater emphasis on flexible formatted lab write ups.
  • More flexible hot seats: students decided how to show they understood the standards rather than answering questions from me.  

Upcoming this year:
  • Personalized learning continuum: as I continue to work on voice & choice and differentiation, there will be entire learning cycles that all students will be able to choose. Rather than only offering this choice to students who finish the course earlier than others, there will be two stopping points where all students will have to select a learning cycle from a menu of topics.
  • Claim Evidence Reasoning: as I moved away from the traditional format of lab reports, I was proud to see improvements in overall quality, yet many students needed more direction. I will use the technique of Argument Driven Inquiry, also known as Claim-Evidence-Reasoning for lab assignments. As a department, we agreed to adopt Claim-Evidence-Reasoning for lab reports because it helps to focus the students on the important elements of experiment analysis.

I am happy to report that the journey started as part of my shift to flipped learning has opened avenues for the course that I would not have predicted. These changes have led to a more engaging, rigorous and authentic experience for students.

Monday, November 24, 2014

Standards Based Quiz Spotlight: the Anatomy of Mastery Learning Cycles

Roughly there is one quiz per "I can statement." Students receive permission to take the quiz once they have completed the one-on-one conversation with me about the "I can" statement, called the "Hot Seat." Typically each quiz consists of five questions, designed at the application level on Blooms Taxonomy. Most of the questions are problems that assume the understanding of concepts and integrate the vocabulary and are similar to problem set questions. 

The quizzes are online and hosted on Moodle. Moodle is a powerful LMS because it supports randomized questions pulled from a question bank. This is important in an asynchronous class because the quiz questions are different on each attempt - whether a new student or the same student on a subsequent attempt. This reshuffling of questions allows for retakes and keeps academic integrity between the first or the last student to take the quiz on the same topic. 

Students must earn 4/5 or 80% to pass the quiz. This score is consistent with the school culture & my expectations. Once they pass the quiz, they earn level three out of four, which is meeting expectations. Most of the questions are multiple choice or calculation questions. I typically don't prefer to use multiple choice questions but use them when I'm able to input every possible choice as answers. For example, when figuring the probability in Punnett Square problems, the only possible answers are 0, 25, 50, 75 or 100. I also add a choice "there's not enough information to determine." With these types of problems, multiple choice can effectively gauge understanding - assuming there have been other assessments in the learning cycle. Some "I can" statements can't be quizzed at the application level w/ MC questions or calculations. In those cases, there are alternatives - building a model, writing a lab report, completing a lab or a case study. 

If students fail a quiz, there are certain tasks they have to complete, which differ based on the number of times they have taken the quiz. For every failed attempt, students have to make corrections and fill out a form describing their errors.

 Students also have to do the following:
  • after the first attempt: students complete any skipped problems from the Learning cycle problem set. Earlier in the cycle, students solved mandatory problems and as many optional problems as they felt the need to complete. After failing a quiz, the optional problems become mandatory. The hope is practicing more problems will help students review and prepare for a second attempt. 
  • after the second attempt: students complete at least one remediation activity. The remediation activities for a learning cycle may include online readings, simulations, extra problems and/or student made videos and problem sets
  • after the third attempt: students have to create their own set of problems and include solutions. In many ways, this last option is similar to the mastery projects in the next phase of the learning cycle. 

Once students pass the standards based quiz, they are able to move on to the next learning cycle. If they wish to further explore the same topic and/or show a higher level of understanding, they can complete mastery projects before moving on to the next learning cycle. 

Thursday, October 16, 2014

Spotlight on the Explore Phase: the Anatomy of Mastery Learning Cycles

Nemo // Pixabay

Over the years, I've become convinced that pre-teaching and priming help students internalize content. Rather than a lecture or video being the first exposure to content, I've experimented with having students explore or experience the content firsthand. This is the thinking behind the exploration phase of the mastery learning cycles.

Ramsey Musallam (@ramusallam) convinced me of the need to let students explore content before providing content. Primarily, students who engage in an exciting lab or activity followed by a challenge, are more likely to pay attention to a lecture or video, assuming the content will help them meet the challenge. These situations can create cognitive dissonance. Brains don't like unsolved mysteries, which is why cliffhangers are captivating. The same thing can be true for some learners. Challenge them with an interesting problem, then make helpful content available. The other benefit of pre-teaching or priming is the cognitive load of a video lecture is reduced if students have some intuition or experience with the concept prior to watching the video. 

In the inheritance unit, students begin with the "Baby Making Exploration." This is an activity where students form pairs, complete a trait inventory and use simple rules of inheritance in order to make babies. After drawing two of their children, they are challenged with figuring out the likelihood of future children having particular traits. At this point, they have some intuition about how traits are inherited but lack some of the content and tools to complete the challenge. Students learn these concepts through a video and revisit the initial challenge later in the learning cycle. Immediately after the exploration, a few students can successfully complete the challenge but after the video, all students are able to complete the challenge. 

Sometimes an exploration may not be an activity or lab but a case study or a new problem. For example, after the students learn about inheritance from the learning cycle described above, I provide some problems with results that contradict the content they just learned. They are met with a scenario that does not meet their expectations. This creates cognitive dissonance. They are asked to offer hypotheses explaining these seemingly abnormal observations. Undoubtedly, some students will be more motivated to watch the video since there is a reason to do so. 

In other units, students conduct experiments and are asked to use the data to make generalizations. After watching another video lesson, they are able to revise these conclusions. 

Whether the exploration is a lab, interesting problem or activity, I'm hoping students are gaining an intuition about content before taking notes. I am also hoping that they will pay closer attention and be more motivated to watch the videos. 

Friday, October 3, 2014

Spotlight on the Hot Seat: the Anatomy of Mastery Learning Cycles

This year I've instituted mastery checks, which are one-on-one discussions with students to see what they know. I made this change because I was spending too much time as a study hall monitor checking off assignments, rather than talking with kids about what they did and did not know.

I'm using mastery checks in combination with standards based grading and Bloom's taxonomy. Students move through levels by completing certain tasks aligned to comparable levels of Blooms taxonomy - from understanding to creating. Students start with a level "1", which means showing no evidence of understanding the "I can" statement. In order to progress to a level "2", they meet with me one on one in the mastery check "hot seat" (or "fluffy chair" as one student affectionately calls it.)

I give students a small whiteboard and ask them to demonstrate what they know based on the "I can" statements. 


Work in progress on student whiteboard for the Hot Seat

Students solve problems and explain their thinking in real time. Once students successfully complete the mastery check, they receive permission to take the quiz. This mastery check allows me to identify issues and suggest remediation, before a student takes a quiz. Last year, these talks were less frequent and often happened as a result of a student failing a quiz. Instead of students wasting quiz attempts, they have a good idea if they are ready for a particular quiz, and so do I.

The other nice thing about the "hot seat" is I'm getting better insights into the common misconceptions. By identifying these misconceptions early on, I can adjust my practice in the moment when it's most helpful to students. I'm already considering making a video aligned to a deficit I'm seeing in mathematical reasoning; only students who have this particular confusion will be pointed toward the video.

Finally, the biggest anticipated impact will be to prevent students from hiding. Every student must talk to me before moving on. Rather than a mere suggestion or informal check-in that a student can blow off, students are getting the clear message that a one-on-one talk with me is mandatory. I've already identified a few students who tried to skip over some of the learning materials, like problem sets or notes. When they came to me, they couldn't explain why they were completing certain steps in a problem. I've had to redirect them to earlier learning opportunities they had not completed.

I'm hoping the hot seat or fluffy chair will provide better supports for my students. So far, these discussions have been enlightening and seemingly helpful to my students.

Friday, September 26, 2014

Spotlight on the Apply Phase: the Anatomy of Mastery Learning Cycles

The Apply phase follows the flip phase in a mastery learning cycle. The purpose of apply is two fold: first, to practice the concepts learned in the flip phase and second, to revisit the exploration. 

Typically the students learn the content from a video. After they have taken notes, students complete a standards based problem set in the Apply phase. The questions of the problem set are organized by standard. 

At the beginning of each section, the standard is quoted and the questions specifically aligned to that standard follow. I denote mandatory questions in blue highlighting. Once students complete the mandatory problems, they are free to answer or not answer the other problems. Not all students require the same amount of practice for each standard. In addition, this builds in extra practice for those who choose not to complete the entire problem set the first time around. The mandatory questions usually point out special scenarios that students may encounter. For example, on the chi square inheritance problem set, one of the mandatory questions demonstrated what would happen if expected numbers were zero. Since the chi square formula has the expected number in a denominator of a fraction, any problem with expected as zero would be undefined; it's important to have this scenario as a mandatory problem because many students are tempted to incorrectly give this answer as zero. 

Answer keys are provided for all of the problem sets.  


I only show the answers and perhaps some of the work done. I've found when I show how the work is done, students are likely to copy the work, rather than trying to solve the problems. By giving them the answer key, they get immediate feedback and don't have to wait for me to be available to look over their work. However, they are less able to cheat since they must show their work on mandatory problems. 

The other half of the apply phase is the re-visitation of the explore phase. In the explore phase, students are introduced to a concept before direct instruction during the flip stage. Once students have practiced applying the concepts in the problem set, they are usually ready to tackle the explore re-visitation. 

Other activities that may take place during the apply phase are labs, discussions and case studies. These activities may also occur during the explore or apply phase, it just depends on whether it makes more since for the activity to teach a concept or apply a concept. Many times, these activities are divided into two parts - part A as an exploration and part B as the re-visitation during the apply phase. For example, in the explore phase of the Natural Selection learning cycle, the Part A of the Chips are Down lab asked students to collect data and draw conclusions about evolving populations. After learning more in subsequent activities, Part B in the apply phase required students to revise their conclusions. 

Once students have worked through the apply phase, they must sit with me to gain permission to enter the mastery phase which consist of a mandatory quiz and optional projects. 

Friday, August 29, 2014

Spotlight on the Flip: the Anatomy of Mastery Learning Cycles

In the flip stage, I cover the bulk of the content. I try to use just one video to cover the facts but may rely on two if I need to go beyond 10 minutes or teach two distinctly different concepts.

Prior to the flip, students have completed an exploratory activity, which created cognitive dissonance and challenged the students with a higher order thinking task. Typically, the students don't have the content to complete the task at that point; therefore, they need the video to provide the facts and background.

The video is not the only part of the flip stage. Students are provided with a guided note sheet that they have to fill out while viewing the video. 
Guided Note Sheet

In the latest videos, I've been more thoughtful of sound pedagogy. Those videos start with a warm up question to get students thinking about the concept. Throughout the videos, I intersperse questions, ask students to pause and record their answers on the guided note sheet. At the end of the video, they have to think of a question that they want answered or could be answered by the video. I'll have to work on getting students to ask higher order questions rather than the normal factual recall questions they tend to ask. 

After taking notes, students complete an online low stakes quiz. Quizzes from previous years were Google forms loaded with back-end scripts (like Flubaroo) to grade student responses and allow me to respond to student questions. Since we moved to a new learning management system (LMS), I've offloaded most of those tasks to Haiku. The quizzes, called practice assessments on Haiku, consist of understanding level questions to give students feedback about whether they need to re-watch the video. 
Beginning of Practice Assessment
I also include an online forum for students to ask and answer questions about the content in the video; the hope is that students will begin to get their questions answered by peers rather than me. Finally, students are asked to rate the video in order to help me prioritize which and what ways to edit the videos in the future. 
Video Feedback Form
While many folks are invariably interested in the Flip, I must remind you that the Flip is just a vehicle to making more important changes possible. The videos allow for differentiation, mastery, asynchronous learning, etc. When content is offloaded away from the community space, the real magic happens!

Wednesday, August 20, 2014

Spotlight on Mastery Choices: the Anatomy of Mastery Learning Cycles

In this spotlight, we'll explore the mastery assignments of the mastery phase. In each learning cycle, students will have the opportunity to extend their thinking on specific standards beyond the application level in Bloom's taxonomy. They'll also be able to choose the nature of the assignment and even within the options, there is room for differentiating the level of difficulty. Depending on the learning cycle, these mastery assignments may be organized into choice boards, 2:5:8 boards, tic tac toe boards, think dots or cubing boards. I'll explain some of the options below.

Choice Boards
In some learning cycles, I use choice boards. Choice boards typically have nine project choices, of which students select one. Each choice will encompass all of the relevant learning standards; therefore, only one project is needed. The Analysis, Evaluation and Creation levels of Bloom's taxonomy are equally represented. In addition, different learning preferences are represented - students have the option in the type of modality: video, article, essay, cartoon, poem, etc.


2:5:8 Board
The 2:5:8 board gives students options between levels of difficulty. The rule is the students have to complete assignments that add to ten; for example, a student may select one "2" level and one "8" level or two "5" level assignments. I also added a "10" level assignment, where students could opt for just one assignment at a higher level of difficulty. I used Bloom's taxonomy again to determine which activities are level 2, 5, 8 and 10.


Think Dots
I use Think Dots similarly to choice boards. In both case, students only select one option. The major difference is theoretically, students don't actually choose the assignment. Students roll die to determine which project to complete. Think Dots can work well if there aren't significant differences between rolling a "one" or a "three." In either case, students are basically completing the same assignment but the details are different. Other teachers use Think Dots differently but I like using it this way to encourage students to be okay with rolling the die and doing whatever assignment is randomly selected. There's a neat online die that one can use if physical dice are unavailable.


Tic Tac Toe
The Tic Tac Toe board is an effective variant of the choice board. Again, the assignments are aligned to specific standards as well as levels of Bloom's taxonomy. The way I use tic tac toe boards is when I have a variety of standards that are too difficult to encapsulate into one project. In this case, I still have nine project options, of which students have to select three. I can set up specific rules to force students to select specific types of projects. For example, in the board below, students have to go from top to bottom, either in the same column or at a diagonal. In that case, students are forced to select one project from each of the three rows. Each row has three options aligned to the same standards. The result is students cover all of the standards but have some choice in the combination of assignments.



My hope by using these strategies is students will complete higher order assignments to demonstrate mastery of specific standards. I'll be sure to reflect on the effectiveness of these tools at a later date.

Tuesday, August 12, 2014

Spotlight on the Mastery Phase - the Anatomy of Mastery Learning Cycles

Flickr // Powazny
 Based on recent questions via twitter after FlipCon14 regarding specifics of Mastery Learning Cycles (MLC), I've decided to write periodic blog posts about the inner workings of this model. This series, the Anatomy of MLC, will spotlight aspects of the model. In this first post, we'll explore the mastery phase.

Recall MLC consists of Explore, Flip, Apply and Mastery phases. More information about the other phases can be found in the initial blog post about MLC or future posts in this series. The Mastery phase is the culminating component of a learning cycle and consists of the following:



  1. Mandatory "hot seat" Discussion - a one-on-one or small group discussion where students are orally "quizzed" to determine whether they are ready to take the unit quizzes.
  2. Mandatory Standards-based Quizzes - randomized Moodle quizzes aligned to specific standards and application level of Bloom's taxonomy. Students can choose to, or be required to, retake the quizzes until they demonstrate proficiency of each standard. Students who fail will be required to complete a metacognition form for each quiz outlining their errors, as well as making corrections. Students can return to earlier phases and/or complete remediation activities before retaking a quiz.
  3. Optional Standards-based Mastery Assignments - higher order thinking assignments which are aligned to Bloom's taxonomy levels of Analysis, Evaluation and Creation. These projects will push the thinking of students and are based on specific standards. Completing the projects will move a student from application (3/4) to mastery (4/4) level.
The implications of this set-up is students can pick and choose which standards they want to demonstrate application or mastery understanding. The thinking here is students are required to be able to apply their learning of all standards but should be able to decide which standards they want to extend their thinking. Some students will be more interested in some standards; some students will find some standards more difficult. An added benefit of this approach in an asynchronous course is having optional assignments gives students an opportunity to catch up to the pace of other students, without loosing core content.

Friday, July 4, 2014

Introducing Mastery Learning Cycles to the World: a post FlipCon14 presentation reflection

I had the privilege to present at FlipCon14 about Mastery Learning Cycles (MLC.) I originally discussed MLC in a blog post last year, where I described it as a "mashup" of Mastery learning and Explore-Flip-Apply (EFA) models. In my mind, this hybrid solves the problem of allowing students to learn at their own pace and still promoting thoughtful inquiry through structured learning cycles, rather than a checklist of activities to plow through. The packed classroom and dozens of virtual attendees who watched the live presentation online probably affirm other teachers have interest in mastery and/or EFA (session notes.)

The Flipped Learning Network "flipped" the conference, which meant I had to assign pre-work. Since most veteran flipped teachers are familiar with mastery learning, I assigned a blog post about EFA written by Ramsey Musallam (@ramusallam) and asked teachers to create a learning cycle. The plan was to spend some time during the presentation to front-load this model and the rest of the session having teachers share their cycles. Even though lack of homework completion prevented execution of this plan, I was able to offer a resource for those who wanted to extend their learning after the session. 

The feedback in person and on twitter were positive - perhaps even more so than I expected. I think I did a nice job engaging the audience at the beginning with a karate belt tying activity that demonstrated the power of flipped learning and mastery learning. 
Tweeted by +TheAlgebros 

I also had some opportunities for teachers to talk to each other with discussion prompts. My slides were clear, text-light but image-heavy and did a good job outlining the strengths and limitations of the mastery and EFA models. It may have taken too much time to get through EFA and mastery but the front loading helped outline the strengths of MLC. Perhaps the strongest part of the presentation was sharing my particular learning cycles with student work. I spoke in detail about the simple inheritance MLC by demonstrating how each activity offered a rich learning experience for students. I also talked briefly about the evolution learning cycle just to demonstrate some variation, like labs at the beginning during the Explore phase and differentiation during the Apply phase. 

If I do the presentation again, I'll hope to have some examples of MLC in different disciplines and utilize more opportunities for interaction like polls and more frequent turn & talk prompts. I'll make sure to repeat comments and questions from the live audience for the virtual attendees. I also need to remember to share the link to the feedback form. 

Now that the presentation is over, I have the summer to revise some of my MLCs and look forward to other teachers adopting and sharing their MLCs. 


Thursday, October 3, 2013

100 Flipping Ways - Comparing Models of Flipped Learning

The media portrays an oversimplified version of flipped learning. Media Synopsis: videos teaching content done for homework, while traditional homework assignments completed in class. In the early version of Flip 101, I suspect the majority of these in-class activities really were normal homework assignments like worksheets and problem sets. But as Aaron Sams and Jon Bergman stated throughout FlipCon13, Flip 101 is the entry point to flipped instruction and most teachers move beyond the "traditional flip" (irony of this term is not lost on me.)

A brief summary of some Flipped learning models:

Traditional Flip - synchronous course where students watch videos at home to learn concepts then apply their learning in class.

Mastery Flip - an asynchronous course where students view videos and complete learning activities at their own pace. Note: videos can be watched in class. 

Explore-Flip-Apply (EFA) - inspired by the learning cycle and inquiry instruction, students synchronously engage in hands-on exploration of concepts, which are explained in the videos that follow. Students apply their learning after the explore and flip stages. Consistent with "just in time teaching," these videos can be created in response to deficits, questions and misconceptions identified in the explore phase.

Flipped PBL (project) - students complete projects to learn concepts in depth and demonstrate learning. Videos are offered as supplemental aids in completing the projects and/or direct instruction of required content.

Flipped PBL (problem) - similar to the other flipped PBL but the focus of the course is to solve "messy" problems. Students identify concepts they "need to know" in order to solve the problems. Videos and other materials are shared to provide students with the content they need to solve these problems.

Mastery Learning Cycles - inspired by the Explore-Flip-Apply and Flipped Mastery models, students engage in asynchronous learning cycles. They explore concepts before watching videos. After videos, they apply their learning and can choose to demonstrate "mastery" of concepts by completing higher order tasks. 

The irony is there is so much diversity within these models and some teachers might even disagree with these definitions. Many of these paradigms are not mutually exclusive, just like the Mastery learning cycle model is a blending of EFA and mastery models. Not to mention, the addition of Standards based grading, student Voice & Choice, Understanding by Design and Universal Design learning can add limitless flavors to flipped instruction. 

Friday, August 9, 2013

Curating Learning Materials via MentorMob

When I started to create and organize materials for the flipped class, I immediately wondered how to share them with students. I also desired a way to keep track of student progress in my asynchronous course.

I decided to use MentorMob. MentorMob is a site where people create learning playlists. Learning playlists are collections of curated online resources. These playlists are public so a person could use them to learn about baking cakes, tying karate belts, and driving cars.


My mastery learning cycles  (explained in a previous post) are organized into these MentorMob playlists. I have flipped videos, Google documents, presentations, websites, and links to online quizzes. There's even an option to make quizzes and challenge questions between steps in each playlist; unfortunately, these options don't show up in mobile web browsers. Another benefit is students can easily keep track of which steps they've completed. The playlists can also be embedded on external websites. I included a few below.



Create your own Playlist on MentorMob!

Create your own Playlist on MentorMob!

Friday, July 19, 2013

Mastery Learning Cycles: a Mash Up of Mastery Learning & Explore-Flip-Apply

When I began to flip my class, I was instantly struck with the additional class time I had to engage students. The biggest change was students spent more time designing, executing and evaluating experiments. But honestly, something was missing. The class wasn't fundamentally reinvented. 

In hindsight, I now understand that a framework for flipping was missing. It could be argued that I had a quasi-mastery course since students worked at their own pace and did not progress to the next unit of study until they produced satisfactory work. I'm reminded of an article on Mastery Learning. In a traditional course, the variable is the amount of learning but the constant is the amount of time; in the mastery model, the variable is the amount of time but the amount of learning remains constant. In other words, all students are expected to demonstrate learning but are given the amount of time they need to do so. Typically, students are rushed through content at the same speed, which allow some students to learn while others are not as fortunate. In the late 60's, Bloom's research demonstrated that students perform at a significantly higher level when they are engaged in mastery learning. For this very reason and the positive feedback from students, I assumed that I would continue this model in my second year of flipping. 

Then enter Ramsey Musallam. His critique of the mastery model in science is well documented online. His major contention is that the mastery model encourages students to race or "plough through content." The side effect is a death blow to inquiry. The critique goes as follows. Students are assigned a video to watch then practice skills introduced in the video. Unfortunately, there's no inherent motivation to watch the video. Ramsey's response was to adapt the inquiry learning cycle of Engage, Explore, Explain, Elaborate and Extend and morph it into Explore-Flip-Apply (EFA.) In the explore phase, students are tasked with solving an engaging problem. The problem is a higher order thinking task which requires direct instruction of content; this direct instruction can take the form of a video. Once students acquire content, they use it in the apply phase. The strength in Ramsey's model is students are challenged in the explore phase and in order to be successful, they are given tools they need in the videos. It is similar to students generating a list of what they "need to know" in the problem based learning model. 

Needless to say, both models have their strengths. The self-paced-revise-until-mastery model and the authentic process of inquiry that builds a need-to-know model are both attractive. 

Venn Diagram comparing Mastery Flipped Learning & Explore-Flip-Apply Models

I wondered if both models were mutually exclusive. After much reflection, I decided, not only were they not mutually exclusive, but they could be combined into a new model of flipped learning, a mash up: Mastery Learning Cycles. I would keep the self-paced and revise-until-mastery but would organize units into the EFA phases. Basically, I would run an asynchronous version of Ramsey's EFA with the added requirement that students demonstrate certain standards before moving onto the next unit or learning cycle. The standards can be assessed in one out of four levels, inspired by Blooms Taxonomy: no evidence, understanding, applying and owning/mastery (adapted from @mrsebiology's I can statements.) 

Each learning cycle will have the following phases:

1) Engage & Explore  - highly engaging prompt, discussion, question or video relevant to the unit. Students complete a hands-on activity or lab where students make conclusions and generalizations; they also make initial attempts at applying what they learned with only partial information and tools.

2) Flip - usually a video, provides the missing content and tools for successful application. Students are assigned understanding questions to answer after watching the video. Answers are submitted via google form and the link to the answer key is shared in the edit confirmation page of the form.

3) Apply -re visitation of the original application task and additional practice built into this phase. Answer keys are usually shared with students to ensure instant feedback. Preferably, this phase includes a second lab or at least part two of the exploration lab. Students meet application level after earning 100% on a Moodle quiz. Students can retake the quiz as often as needed, since a new version is generated each time.

4) Mastery - students have an option of demonstrating mastery level of competency on desired objectives by completing higher order thinking assignments/mini projects aligned to the analyze, evaluation and creation levels of Bloom's Taxonomy. 

After meeting mastery or application level on each learning goal, students progress to the next Mastery Learning Cycle, as depicted below.

Schematic of subsequent Mastery Learning Cycles


Below are MentorMob playlists of the Simple & Complex Inheritance Mastery Learning Cycles.


Create your own Playlist on MentorMob!


Create your own Playlist on MentorMob!

Saturday, July 6, 2013

Flipping is really not about the videos: a post FlipCon13 reflection

CC courtesy of No videos on Flickr, Please
by Muhammad Ghouri on Flickr
As a baby flipper, I was intrigued by the “it’s not about the videos” talk during FlipCon 13. In protest, I thought “it’s easy for you to say; you already know how to make videos!” I still have remnants of that protest feeling, especially after realizing I’ll have some important edits to my first Camtasia video. But after FlipCon 13, making my first Camtasia video, associated MentorMob playlist and observing that the video was only one in twenty steps of the playlist, I’m convinced that flipping the class is definitely not about the videos!


Demonstration:
Below is a video I made about Punnett Squares. It is about 11 minutes long.




As a novice, this video took me days to create and edit and it still has some important flaws that need to be reworked. I expect the editing time to decrease as I gain more experience. This 11 minute video is the only time that I provide planned direct instruction. It is the bulk of the Flip phase of the mastery learning cycle of Punnett Squares. The students also have to record guided notes from a template handout. After watching the video, they have to complete a google form, which contain understanding-level questions and allow students to pose questions. All of the responses get sent to me prior to class, which can help me plan accordingly. Students see the answer key for the video questions by submitting their responses in the google form. So even within the Flip phase of the learning cycle, the video is accompanied with guided notes and google form questions.

The Flip phase only makes up a part of the learning cycle. In fact, the learning cycle begins with an engage and explore phase, which are conveniently combined into the Explore phase imaged in the learning cycles below.
Mastery Learning Cycles - inspired by @Ramsey Musallam 

In the exploration phase, students are first met with the mastery objectives for the unit. Students are expected to keep track of which objectives they have "met" and which level of mastery they reached. They are also responsible for providing evidence for their perceived level of mastery. After seeing the objectives, they are engaged with a controversial question about designing babies. They complete a poll and participate in a virtual discussion online. The second half of the exploration phase is an activity in which they simulate making babies with a classmate. They use their traits, which were inventoried in a previous lab, to make deductions about their genetic makeup. Once they have ascertained their genetic makeup, they "reproduce" with a partner and make predictions about their offspring using the rules of genetics introduced in the baby making activity. After making two offspring, they answer questions which culminate with an application task to make statistical predictions about future offspring. I expect that some students will be able to derive a way to tackle this application question but most will have some difficulty. This is where the flipped video comes into play. They'll learn about Punnett Squares while reinforcing and introducing vocabulary and seeing a sample problem solved in the video. 

After watching the video and completing the other requirements of the Flip phase, students enter the Apply phase. They apply what they learned from the video (and explore phase) to complete different activities. There are several choices (a problem set and two online simulations) but they all require creating and solving Punnett Square problems. Students get instant feedback. They then return to the application questions from the baby making activity. At this point, they should easily be able to make generalized predictions about their offspring. 

Once students finish the Apply phase, they can demonstrate different levels of mastery. In my current version of this learning cycle, they can choose assignments aligned with the higher order thinking levels of the revised Blooms taxonomy: analyze, evaluate, create. Completion of the mastery task allow students to take a Moodle quiz, which gives each student a different version each time. Students who are unsuccessful on the quiz, can enter a remediation phase. Once students successfully complete the quiz, they complete a mini project where they research a genetic disorder and create a presentation, which must include a genetics problem incorporating the disorder.

All of the steps of the learning cycle are captured in the MentorMob playlist below. Hopefully, through this demonstration, you'll be convinced of one of my major understandings from FlipCon13: flipping is not just about the videos!"


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